Assassin's Creed: Revelations
Assassin's Creed: Revelations is a historical action-adventure open world stealth video game developed and published by Ubisoft. It was released for PlayStation 3 and Xbox 360 in November 2011, and for Microsoft Windows in December 2011.[3] It is the fourth major installment in the Assassin's Creed series and the last chapter in the 'Ezio Trilogy'. The game is a direct sequel to Assassin's Creed: Brotherhood, with the three protagonists from the previous games Ezio Auditore da Firenze, Altaïr ibn La-Ahad, and Desmond Miles returning as the main protagonists.ternal links
Gameplay
The game follows the series' standard open world
gameplay in the Ezio and Altaïr Sequences, where the game's main story
takes place. New gameplay additions include an item called the
"hookblade", which can be used to zipline across the city or grab
enemies to yank them in for a combo attack. The hookblade reportedly
speeds up navigation by around 30 percent.[6] Along with the hookblade, Ezio also has around 150 different bomb variations at his disposal, which are to be crafted.[7]
The game features new "Desmond Sequences", "Dali-esque" first-person
platforming missions in a radical departure for the series.[8]
These "Desmond Sequences" can only be unlocked by collecting a certain
amount of Data Fragments hidden throughout Constantinople. Data
Fragments are a new type of collectible in Revelations, replacing the Borgia Flags of previous games in the series.
Also added and expanded are seizing districts of the city from the Templars. While capturing a district is very similar to Brotherhood,
the Templars will attempt to recapture districts, which Ezio must
defend using a "tower defense" minigame, where he controls a group of
Assassins from rooftops against several waves of Templar soldiers and
siege equipment. Similar to Brotherhood, initiates can be sent on
missions to other regions, eventually wresting control from the
Templars, and then using the city to produce a stream of income and new
Assassin recruits.
The game is playable in full 3D across three platforms: PlayStation
3, PC, and Xbox 360, with the console versions supporting both
stereoscopic 3D mode for 3D HDTVs and for 2D HDTVs. All Revelations gameplay and cinematics have S3D support.
Multiplayer
Multiplayer gameplay also makes a return in Revelations. The mode expands the basics of online modes from Brotherhood
with new characters and locations. Players are able to customize their
characters' appearance and weapons, as well as start a guild and create
its unique coat of arms. Matchmaking and game interface are also improved. Ubisoft
says that while the component is returning, they're putting greater
focus towards the narrative, as it's the heart of the franchise.[10]
As players level up in the multiplayer game, they move up in their
Abstergo Templar rank and gain access to more information about the
company.
New multiplayer modes are added to the already existing modes,
including "story-oriented quests", as well as a much requested Capture
the Flag mode. Some multiplayer maps are based in the island of Rhodes.[11]
Among the new additions is a new multiplayer mode - Deathmatch - which
differs from the previous multiplayer gameplay in that there is no
compass pointing toward your assigned target, rather, there is a box in
the top right of the screen where your current target is displayed,
which glows blue when you enter the line of sight of your target. There
is also Simple Deathmatch, which also removes the abilities and perks
from the players.
The multiplayer function is protected by the Uplay Passport[12]
system on PlayStation 3 and Xbox 360, which requires a code for access.
Codes are included in all new copies of the game, but are tied to a
single Uplay account. This means that players who purchased their copy
second hand, will need to purchase a new code to access the multiplayer.
Uplay players can buy a new Passport code online or activate a free
trial.[13]
Synopsis
Setting
Revelations features all three of the series' major characters so far: Desmond Miles, Altaïr ibn La'Ahad and Ezio Auditore da Firenze. The main part of the story takes Ezio to Constantinople in 1511 AD, consisting of four districts: Constantin, Beyazid, Imperial, and Galata; Cappadocia during the rise of the Ottoman Empire, part of which is a completely underground city populated solely by Templars;[14][15] and Masyaf, where the old Assassins' stronghold is located (featured in the first Assassin's Creed game), to which Ezio travels at the beginning of the game.[15]
He discovers Altaïr has sealed within the fortress an ancient artifact
that is said to be a powerful weapon which could end the Templar-Assassin
War forever, and had the keys hidden in Constantinople. Ezio uses these
relics of the "First Civilization" that hold memories of Altaïr to
relive Altaïr's experiences, during which players control Altaïr.[11]
The game also continues Desmond's story in the present day, following the events of Brotherhood, where he is trapped in the Animus 2.0, in a comatose state,[16]
in which he has found a safe mode known as "the Black Room". Here,
Desmond must find a "synch nexus", a key memory that links him with
Altaïr and Ezio, to reintegrate his splintered subconscious and awaken
from his coma.[14] While in game, Ezio meets a variety of historical characters, including: Manuel Palaiologos, an heir to the now-lost Byzantine Empire; Byzantine Templars lurking in the shadows of Constantinople;[17] and Prince Suleiman, a man who will one day become one of the Ottoman Empire's greatest Sultans; and his uncle, Prince Ahmet.
Plot
Present-day protagonist Desmond Miles has fallen into a coma from the events of the previous game.
To save Desmond's mind, he is placed in a specialized area of the
Animus called the Black Room. Upon awakening inside the Animus, in a
location called Animus Island, he meets the consciousness of Subject Sixteen,
who occupied the Animus before him. Sixteen explains that Desmond's
mind is broken, and the only way for him to repair it is to play through
his ancestors' stories until there is nothing left for them to show
Desmond, at which point the Animus can separate Desmond from Ezio and
Altaïr, and awaken Desmond from his coma.[18]
Desmond enters Animus Island's memory portal, which places him back
in the perspective of Ezio Auditore. Ezio has traveled to the former
Assassin's fortress in Masyaf to unlock secrets Altaïr had previously
discovered, and find the true purpose of the Assassins. Upon arriving,
he finds Masyaf taken by the Templars, who mark him for death. Ezio
escapes to the bowels of the castle, where he discovers the entrance to
Altaïr's library.[19]
He learns that five disc-like "keys" are required to unlock the door;
that the Templars have one underneath the Ottoman Sultan's palace; and
the rest lie hidden in Constantinople, part of the Ottoman Empire.[19][20] He travels there and is greeted by Yusuf Tazim, leader of the Turkish Assassin Order,[21] and befriends a young student named Suleiman.[22] Ezio learns that the keys were hidden in the city by Niccoló Polo.
While searching for the old Polo trading post, Ezio encounters and
befriends Sofia Sartor, a young Italian traveler and book collector, and
eventually falls in love with her. Sofia helps Ezio discover the
locations of the remaining keys, while keeping his intentions and
position a secret from her.[23]
Meanwhile, Constantinople is in chaos due to conflicts between Prince Ahmet and his brother Selim,
who are quarreling over who will inherit the Sultanate. Caught in the
middle of the conflict, Suleiman reveals to Ezio that he is an Ottoman
prince, and that he suspects the Templars are behind the feud. Ezio
uncovers evidence that Manuel Palaiologos, with Templar support, is attempting to raise an army to overthrow the Ottomans and reestablish the Byzantine Empire. Ezio kills Manuel and recovers the final key,[24] only to discover that Ahmet is the true mastermind of the Templar plot to open Altaïr's library.
During these events, Ezio uses the keys in his possession to witness Altaïr's life after the events depicted in the first game.
After killing Al-Mualim, Altaïr took possession of the Apple of Eden
and assumed leadership of the Assassins. One of the Assassins, Abbas, did not support Altaïr due to past events, and for killing Al Mualim.[25] When Altaïr and his wife Maria left Masyaf for 10 years to repel the Mongol invasion, Abbas staged a coup d'etat, seizing control of the Assassins and executing Altaïr's youngest son Sef.[26]
Altaïr sought revenge; but as Maria tried to stop him, Altaïr's rage
was felt by the Apple of Eden and killed Maria. Altaïr was forced to
flee with his elder son, Darim, and went into self-imposed exile for 20
years. Altaïr finally returned to Masyaf, killed Abbas, then took his
rightful place as the Assassins' leader. In the process, Altaïr told the
dying Abbas the truth of the latter's father's death.[27] Years later, an aged Altaïr encodes his memories on the five keys Ezio would find, entrusting them to Niccoló.[28]
In Constantinople, Ezio discovers that Ahmet has killed Yusuf and
kidnapped Sofia, demanding the keys in exchange for her life. Ezio
agrees, but immediately gives chase upon ensuring Sofia's safety. He
recovers the keys, but before he can deal with Ahmet, Selim arrives with
his armies and executes Ahmet himself, after saying that their father
"made his choice."[29]
Due to his son Suleiman's endorsement, Selim has Ezio leave
Constantinople, warning him never to return again. After completing this
memory, the Animus begins to delete excess data—including Animus
Island. Sixteen sacrifices himself to prevent Desmond from being deleted
by the Animus.[30]
Ezio and Sofia return to Masyaf, where Ezio uses the keys to unlock
Altaïr's library. He finds it empty except for Altaïr's skeleton and a
sixth key. He discovers that the library was not meant to hold
books—rather, it was a vault meant to house Altaïr's Apple of Eden.[31]
Through the key, Ezio learns that Altaïr had sealed himself inside to
preserve its secret from the Templars. Ezio leaves this Apple in the
library, saying "I have seen enough for one life." [32]
He then begins talking directly to Desmond, not knowing exactly who (or
where) he is, but knowing that he is watching. He tells Desmond of his
intention to retire from the Assassins, believing he has served his
purpose. He expresses hope that Desmond will be able to find answers to
the questions he and Altaïr had worked so hard to uncover.[32]
Suddenly, Desmond is approached by Jupiter, a member of the First
Civilization. He explains that the First Civilization had built numerous
vaults to study methods to save the planet from destruction. All of the
data collected was transmitted to a central vault, where the data was
tested. None of the methods were effective, however, and they failed to
stop the solar flare
from destroying their civilization. Jupiter tells Desmond that he has
the power to save the planet from a second solar flare, showing him the
location of the central vault. Desmond then wakes from the Animus to see
Rebecca, Shaun, and his father William standing over him. They had
managed to smuggle him out of Rome, and had taken him to the central
vault. Desmond then tells the other Assassins that he knows what to do.[33] Underground, the central vault activates.
Cast
- Roger Craig Smith as Ezio Auditore da Firenze
- Cas Anvar as Altaïr Ibn-La'Ahad
- Nolan North as Desmond Miles
- John de Lancie as William "Bill" Miles
- Danny Wallace as Shaun Hastings
- Michael Benyaer as Darim Ibn-La'Ahad
- JB Blanc as Tarik Barleti
- Steve Blum as Leandros
- Tony Calabretta as Şahkulu
- Graham Cuthbertson as Clay Kaczmarek, a.k.a. "Subject 16"
- Ida Darvish as Lysistrata
- Darvish also voiced Mirela Djuric
- Yerman Gur as Abbas Sofian
- Tamer Hassan as Şehzade Ahmet
- Alex Ivanovici as Hadji Piri
- Amy Landecker as Laetitia England
- Eleanor Noble as Maria Thorpe
- Chris Parson as Yusuf Tazim
- Phil Proctor as Warren Vidic
- Peter Renaday as Al Mualim
- Renaday also voiced Jupiter
- Eliza Schneider as Rebecca Crane
- Jenifer Seguin as Animus Voice
- Haaz Sleiman as Şehzade Suleiman
- Elias Toufexis as Haras
- Nadia Verrucci as Dilara
- Verruci also voiced Juno
- Vlasta Vrana as Manuel Palaiologos
- Carlotta Montanari as Sofia Sartor
- Shawn Baichoo as Şehzade Selim
Development
| System requirements | ||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
||||||||||||||||||||||||
In November 2010, Ubisoft's CEO Yves Guillemot teased "something Assassin's related" in 2011, despite an earlier statement by Ubisoft Montreal's Jean-Francois Boivin that no Assassin's Creed game will be released in 2011.[34] Geoffroy Sardin of Ubisoft later confirmed that there will be a "big" Assassin's Creed game in 2011.[35]
Guillemot also explained that ultimate goal for Ubisoft is to release
new games in the franchise annually along with Ubisoft's most popular
other franchises.[34] In February 2011, Ubisoft CEO Yves Guillemot confirmed that the next Assassin's Creed game would be released during its next fiscal year, which starts on April 1, 2011, and ends on March 31, 2012.[36]
On April 29, 2011 the game's name was released on the official Assassin's Creed Facebook page, with a link which led to a flash file.[37] The teaser clip included the words, "Altaïr Ibn La-Ahad, Son of no one" in Arabic which hints that Altaïr, the main protagonist of the first game, may once again be the main protagonist of the game.[37] A third teaser clip for the game showed the city of Constantinople, which hints at it being the setting for the game.[38] In the E3 rumor section of its April 2011 issue, Xbox World 360 said Assassin's Creed: Revelations' is not Assassin's Creed III, but suggests that game is also secretly in the works. Revelations is likely to be "another slimline Brotherhood-style offering", Xbox World 360 stated.[39] On May 5, Game Informer released details of the game,[4] and the game was "officially" announced by Ubisoft at Electronic Entertainment Expo 2011.[40]
The game was developed primarily by Ubisoft Montreal in Canada.
Production was aided in part by five other Ubisoft developers: Annecy,
Massive, Quebec, Singapore and Bucharest. Lead writer Darby McDevitt
said that Revelations, won't answer all the burning questions
clouding the series, stating "Well, we won't answer everything because
Desmond's story continues. But fans will definitely know most of the
important details of Ezio and Altair's lives, and how they fit into the
grand scheme."[41] McDevitt also stated that 85 percent of Assassin's Creed's overarching plot is already "mapped out". McDevitt claimed original Creed
protagonist Altair had his story arc written for two years, and that
Ezio's ultimate fate was planned during the development of Brotherhood.[42]
Voice of Desmond Miles, Nolan North, urged Ubisoft to adopt motion capture methods similar to Naughty Dog's Uncharted.
Speaking in a interview, North admitted there's a "disconnect" in the
Ubisoft game's current setup, which has voice actors provide voice
facial animation separately from body motion capture, which is recorded
by different actors. "I wish it wasn't done separately," North said.
"Don't get me wrong, the mo-cap actors do a great job, but there will
always be somewhat of a disconnect when it's done this way. After my
experiences on the Uncharted franchise, where the actors do both performance and voice, I can honestly say there is absolutely a difference," he added.[43]
The PC version of Assassin's Creed: Revelations does not force
players to always be online to work like its predecessors. Ubisoft
claimed that its policy is a success, insisting it has seen "a clear
reduction in piracy of our titles which required a persistent online
connection", however, Revelations is free of always-online DRM.
It will, however, require an online activation the very first time the
player plays the game. Following that, the player can play offline.[44]
Marketing and release
Ubisoft announced a PlayStation Network timed exclusive multiplayer beta for Assassin's Creed Revelations on August 10, 2011. The beta began on September 3, 2011 and finished September 17, 2011, exclusively for PlayStation Plus and Uplay
members on PlayStation 3. On September 8, the multiplayer beta opened
to everyone with a PSN account. The beta offered access to nine
characters (The Sentinel, The Vanguard, The Guardian, The Vizier, The
Thespian, The Deacon, The Bombardier, The Trickster, The Champion – all
boasting different abilities), three maps (Knight's Hospital, Antioch,
Galata) and four playable modes (the previously seen Wanted and Manhunt
options joined by new Deathmatch and Artifact Assault variants).[45][46]
Media Molecule announced on November 15, 2011 that a new Ezio costume for Sackboy will be made available in LittleBigPlanet 2 to promote the launch of Assassin's Creed: Revelations.[47] Those who pre-ordered through Best Buy got an exclusive multiplayer character.[48] All day one copies of Revelations for the PlayStation 3 had the first Assassin's Creed
bundled as part of the disc, which launched in 2007. Ubisoft called the
announcement a "special partnership" between itself and Sony Computer
Entertainment America, and that the deal only applies in Europe.[49] Additionally, Ubisoft released an Assassin's Creed: Revelations
Avatar collection Xbox 360, which includes a Codex prop, Desmond's
black hoodie, and a pet eagle. Also, the following outfits will be
available: Ezio, Bombardier, Guardian, Sentinel, and Vanguard (female
only).
Retail editions
There are 8 different limited editions of Assassin's Creed Revelations. The Animus, Collector's and Special editions are available on all platforms and only available in Europe, Australia and New Zealand, while the Signature Edition is only available in North America through GameStop for all platforms.[48][50][51][52]
- The "PS3-Only edition" includes the standard game contents plus a complete version of the Assassin's Creed original game included in the game disc. This edition is only available to those who bought the game when it first released or pre-ordered it.[53]
- The Animus Edition features an Animus box, an in-depth encyclopedia, an animated short film (Assassin's Creed Embers Movie) and the original game's soundtrack. In-game content included is an exclusive mission (Vlad the Impaler Prison), an armor from Assassin's Creed: Brotherhood (Armor of Brutus) in single-player, weapons capacity upgrades, and two additional multiplayer characters (The Crusader and Ottoman Jester).[50][51][52]
- The Special Edition consists of a standard box with exclusive artwork and the original game's soundtrack. In-game content included is a Turkish Assassin Armor in single-player and two additional multiplayer characters (The Crusader and Ottoman Doctor).[50][51][52]
- Those who pre-ordered Assassin's Creed: Revelations through GameStop automatically upgraded to the Signature Edition of the game at no extra cost. The Signature Edition features exclusive packaging, a bonus single-player mission (Vlad the Impaler Prison), an exclusive multiplayer character (Ottoman Jester), weapons capacity upgrades, an animated short film (Assassin's Creed Embers Movie) and the original game's soundtrack.[48][54]
The Ultimate Bundle features all content from the Signature Edition, but the Ultimate Bundle also comes with Leonardo da Vinci's flying machine replica and an Ezio 7-inch action figure. The Ultimate Bundle is only available in North America at GameStop for all platforms.
Downloadable content
On the day of the game's launch, Ubisoft announced that it was working on various DLCs for the game. The first one they announced is called the "Ancestors Character Pack" and was released in December 2011.[dated info]
The character pack included four new multiplayer characters which
include the Privateer, Corsair, Brigand, and Gladiator. It was made
available for 320 Microsoft Points on the Xbox 360, or $3.99 on the
PlayStation 3. The second DLC pack announced was the "Mediterranean
Traveler Map Pack", which was released on January 24, 2012 for the price
of $10 on the PlayStation 3 and Microsoft Windows, or 800 Microsoft
Points on the Xbox 360. The contents of the pack include 6 new maps (3
of which from Assassin's Creed: Brotherhood).[57]
The story DLC is dubbed "The Lost Archive." It focuses on Subject 16,
and includes Lucy, and details 16's entry into the Assassins, and his
capture by Abstergo. The DLC was released on 28 Feb 2012. For the price
of $10 on the PlayStation 3 and Microsoft Windows, or 800 Microsoft
Points on the Xbox 360.
Reception
Assassin's Creed: Revelations has received generally favorable reviews. Aggregating review websites GameRankings and Metacritic gave the PlayStation 3 version 80.40% and 80/100,[58][61] the Xbox 360 version 79.37% and 80/100,[59][62] and the PC version 76.88% and 80/100.[60][63] IGN gave the game a rating of 8.5 out of 10, stating "This is the best Assassin's Creed
yet, even if that victory is claimed by an inch and not a mile. If
you've been following the lives of Altair and Ezio this long, you owe it
to yourself to see their last adventure."[72] 1UP gave the game a rating of B+, stating "While Revelations lacks that one supreme improvement or standout mechanic that defined AC2 and Brotherhood each, it's still a damn fine sendoff for Altair and Ezio."[64]
Edge
gave the game a rating of 7 out of 10, saying that "unlike the elegant
lead, who's grey-haired but unbowed by the end of the adventure, Assassin's Creed has been quietly compromised by age."[65] Eurogamer also gave the game a rating of 7 out of 10, writing "where Brotherhood enhanced the thrill of being Ezio Auditore, Revelations distracts from it. Ezio may look old, but it's the series itself that really shows its age."[66]
VideoGamer gave the game a rating of 7 out of 10, stating "So, for the first time, a new Assassin's Creed
game is worse than its predecessor, the first time the short
development period has had a noticeable impact on the game's quality.
It's a game of nearlies and might-have-beens: summed up by the
hookblade, a supposedly key new feature which in practice merely extends
Ezio's reach slightly, and allows him to glide down the occasional
zipline."[75] GamePro also gave the game a rating of 7 out of 10, saying that "at its core, this is the Assassin's Creed
we've grown to love in recent years, and it still serves as a pretty
good time sink -- plus, it's a necessary bridge to next year's
already-announced follow-up. But obligation shouldn't be the primary
reason to play something, and sadly, that's too often the case in this
humdrum campaign."[68]
Game Informer gave the game a rating of 8.8 out of 10, writing "a number of new features have been attempted to make Revelations feel new and different from its predecessors. In that quest for broader variety and a unique identity from the earlier games, Revelations
makes some missteps that are hard to ignore. However, the game offers
more of what has been great about the franchise, and that should be
enough to bring most fans to the table, even if it a poor starting point
for new players."[67] GameTrailers
also gave the game a rating of 8.8 out of 10, saying that "the engine
is a bit long in the tooth and some of the content isn't entirely worth
exploring, but if you're looking for an unforgettable top shelf
action/adventure, heed the creed."[71]
Official Xbox Magazine
gave the game a rating of 8.5 out of 10, stating "What's available here
remains as ridiculously appealing as ever. It's still a thrill unique
to the series to be perched six stories high, looking out across miles
of meticulously rendered game world - even if that dazzling,
danger-filled world has grown overly familiar, having traded what was
once revolution for iterative evolution."[74] PlayStation Official Magazine (UK) gave the game a rating of 9 out of 10, stating "As a conclusion for Ezio's chapter, Revelations proves an utterly brilliant swansong.
Sales
Ubisoft CEO Yves Guillemot announced during an earnings call on November 8, 2011, that pre-orders for Assassin's Creed: Revelations were "significantly higher" than figures for Assassin's Creed: Brotherhood, yet the firm is still expecting a "double digit decline" in sales for Revelations compared to the other title.[78] According to NPD Group, Revelations was the fourth-best selling game in the U.S. in November 2011. Ubisoft announced sales of Revelations were up 10 percent year-on-year on 2010's Brotherhood. That puts Revelations first month total at around 1.26 million.[79] Revelations
debuted at second place in the UK video game sales chart in its first
week. Its week one numbers were better those of its predecessor Brotherhood
by four percent in unit terms and eight percent in revenue, making it
the best performing title both in the series and in Ubisoft's history to
date. 61 percent of the game's sales occurred in the first 24 hours.[80] As of February 15, 2012, the game has shipped 7 million copies worldwide.
Sequel
In October 2011, series creative lead Alexandre Amancio gave
Eurogamer a few hints as to what we can expect from the next game in the
Assassin's Creed series. "In Assassin's Creed we set up a
timeline with this whole end of the world plot of December 2012," he
explained. "That's fast approaching, and the story we have to tell, we
obviously need to do it before we arrive at that point. It would be
stupid of us to be centering a game on a semi-reality and then have that
conclusion happen after that date in real life." During an investor
call on November 8, 2011 CEO Yves Guillemot made an announcement about
that there will be a "major" new entry in the Assassin's Creed franchise in 2012, but didn't offer any more precise details as to what to expect. "There will be another great, full-fledged Assassin's Creed title next year," he said. "It will be another major release and we will be communicating more about it in the coming months."[82]
On November 18, 2011, PSM3 reported that Assassin's Creed III
is to be set in Egypt, which states in its rumour section that the 2012
sequel could use the setting for "at least part of the game." That
information tallies with hints dropped in Assassin's Creed: Revelations, Computer and Video Games
reported. Computer and Video Games wrote: "Darim, the son of past
protagonist Altair, namechecks the ancient Egyptian capital of Alexandria at the end of Revelations, noting that he has moved books there from the Assassin's library."[83]
On February 15th, 2012, it was announced that Assassin's Creed III
would be released on October 30th, 2012, and was said that it would
conclude the story of Desmond.[84]
On November 29, 2011, Empire State Gamer spotted a supposed Ubisoft survey that could have outed locations for future Assassin's Creed games. The online quiz asked participants which locations and time periods they'd like to see in the "next Assassin's Creed games". Assassin's Creed: Revelations
details emerged via exactly the same kind of survey. The survey
mentions, among other historical periods, Medieval China, Victorian
England, The American Revolution, and Feudal Japan. The survey also made
mention of Ancient Egypt, a setting that's been hinted for Assassin's Creed III.[85]
On January 23, 2012, a supposed "inside source" at Ubisoft claimed that Assassin's Creed III would take place during the American Revolution, which has been confirmed by Ubisoft.[86] On March 1, 2012, the Assassin's Creed Facebook page uploaded images of possible cover art for Assassin's Creed III. The cover art depicts an Assassin killing a British soldier in what appears to be the American Revolution.[87] The American Revolution setting was confirmed on March 5, 2012, when the first official cinematic trailer for Assassin's Creed III was released.


No comments:
Post a Comment